1) [PvP] PvP is closed for the time being (Happens once the first Justice patch hits). Gallant Emblems can still be obtained but they're now rarely dropped by monsters level 50 and above. You can still exchange your existing Battle Points with Maximus but you'll have to find Inkwell to exchange items like you did with Larson.
2) [Bosses] The following bosses are now instanced: Zakum, Horntail and Von Leon. This means you no longer need to wait to fight them and any amount of parties can enter!
3) [Quests] A small adjustment has been made to the quest menu where you can now register directions to navigate your way to the NPC.
Besides this, a few more things have been changed about quests:
- Some NPCs have been moved around.
- You can now use the quest window to do both of these: Using the region checker lets you see every quest in that area available to you while 'Check my level' lists quests available to you at your current level.
- Quest levels are now listed to the left of the quest name so you no longer have to click
- You can now check out a quest recommendation guide to see recommended quests and possible rewards. It's handy for low-level players now that PQs are not an option for people level 50 and below.
4) [Party Quests] The following PQs have been adjusted to have a minimum level of 50: Moon Bunny, First Time Together and Crack of Dimension.
5) [Monster Park] Monster Park has been reorganized. The list is now like this and the average levels of monsters dropping the ticket pieces has been adjusted:
Zebra Striped Tickets
Temple’s Shadow (Lv. 60 ~ 69)
Witch’s Snowfield (Lv. 70 ~ 79)
Tranquil Sea (Lv. 75 ~ 84)
Black Mountain Pass (Lv. 80 ~ 89)
Grey’s Lair (Lv. 85 ~ 94)
Leopard Striped Tickets
Automated Security Zone (Lv. 135 ~ 144)
Mossy Forest (Lv. 140 ~ 149)
Sky Forest Training Centre (Lv. 145 ~ 154)
Forbidden Time (Lv. 150 ~ 159)
Destroyed City (Lv. 155 ~ 164)
Tiger Striped Tickets
Forest of Dead Trees (Lv. 160 ~ 169)
Watch Tower (Lv. 165 ~ 174)
Dragon’s Nest (Lv. 170 ~ 179)
Temple of Oblivion (Lv. 175 ~ 184)
Knight’s Fortress (Lv. 180 ~ 200)
2) [Bosses] The following bosses are now instanced: Zakum, Horntail and Von Leon. This means you no longer need to wait to fight them and any amount of parties can enter!
3) [Quests] A small adjustment has been made to the quest menu where you can now register directions to navigate your way to the NPC.
Besides this, a few more things have been changed about quests:
- Some NPCs have been moved around.
- You can now use the quest window to do both of these: Using the region checker lets you see every quest in that area available to you while 'Check my level' lists quests available to you at your current level.
- Quest levels are now listed to the left of the quest name so you no longer have to click
- You can now check out a quest recommendation guide to see recommended quests and possible rewards. It's handy for low-level players now that PQs are not an option for people level 50 and below.
4) [Party Quests] The following PQs have been adjusted to have a minimum level of 50: Moon Bunny, First Time Together and Crack of Dimension.
5) [Monster Park] Monster Park has been reorganized. The list is now like this and the average levels of monsters dropping the ticket pieces has been adjusted:
Zebra Striped Tickets
Temple’s Shadow (Lv. 60 ~ 69)
Witch’s Snowfield (Lv. 70 ~ 79)
Tranquil Sea (Lv. 75 ~ 84)
Black Mountain Pass (Lv. 80 ~ 89)
Grey’s Lair (Lv. 85 ~ 94)
Leopard Striped Tickets
Automated Security Zone (Lv. 135 ~ 144)
Mossy Forest (Lv. 140 ~ 149)
Sky Forest Training Centre (Lv. 145 ~ 154)
Forbidden Time (Lv. 150 ~ 159)
Destroyed City (Lv. 155 ~ 164)
Tiger Striped Tickets
Forest of Dead Trees (Lv. 160 ~ 169)
Watch Tower (Lv. 165 ~ 174)
Dragon’s Nest (Lv. 170 ~ 179)
Temple of Oblivion (Lv. 175 ~ 184)
Knight’s Fortress (Lv. 180 ~ 200)
Silent Crusade Revamp
The following is a summary of the Silent Crusade revamp:
- A new UI has been added. Instead of purchasing items at NPC Wence, you can now buy your items directly from this UI.
- The first quest now begins at level 75
- The quests are now organized into chapters. A 'Clear' sign appears if you have beat the boss at least once and one big 'Clear' sign will cover the page once all bosses of the chapter are defeated.
- Once you finish a chapter, you can click on the UI to claim your rewards. What's new in this update is that you can now get titles that boost your stats!
Chapter one gives the Apprentice Hunter Proof (+1 all stats, 100 HP/MP) title and 10 coins
Chapter two gives the B Rank Proof (+2 all stats, 200 HP/MP), one 60% Cross Hunter scroll (100% effect, you choose the weapon) and 15 coins
Chapter three gives the Rank A Proof (+3 all stats, 300 HP/MP), a job-specific MMB and 20 coins
Chapter four gives the Rank S Proof (1 WA/MA, 4 all stats, 400 HP/MP), an 80% 2-star enhancement scroll and 30 coins
Tip: Save your coins and do the Silent Crusade to the end first as the equips from the shop are epic upon reveal!
- A new UI has been added. Instead of purchasing items at NPC Wence, you can now buy your items directly from this UI.
- The first quest now begins at level 75
- The quests are now organized into chapters. A 'Clear' sign appears if you have beat the boss at least once and one big 'Clear' sign will cover the page once all bosses of the chapter are defeated.
- Once you finish a chapter, you can click on the UI to claim your rewards. What's new in this update is that you can now get titles that boost your stats!
Chapter one gives the Apprentice Hunter Proof (+1 all stats, 100 HP/MP) title and 10 coins
Chapter two gives the B Rank Proof (+2 all stats, 200 HP/MP), one 60% Cross Hunter scroll (100% effect, you choose the weapon) and 15 coins
Chapter three gives the Rank A Proof (+3 all stats, 300 HP/MP), a job-specific MMB and 20 coins
Chapter four gives the Rank S Proof (1 WA/MA, 4 all stats, 400 HP/MP), an 80% 2-star enhancement scroll and 30 coins
Tip: Save your coins and do the Silent Crusade to the end first as the equips from the shop are epic upon reveal!
Job-related
Pirate [General]
Quick Motion: Master level has been decreased from 20 to 10, accuracy boost has been increased from 160 to 220, avoid boost has been removed, now increases maximum speed by 20 and jump by 10
Sommersault Kick: Damage has been increased from 200% to 305%, animation was renewed
Double Shot: Damage has been increased from 130% to 165%, animation was renewed
Dash: Speed boost has been increased from 30% to 50% when Screw Punch or Triple Shot is used during Dash, damage is increased by 100%, when Dashing there is a 100% chance of not being knocked back, animation was renewed
NEW SKILL: Critical Roar: Increases critical chance by 20% and minimum critical damage by 10% (master level: 10)
[REMOVED SKILLS] Flash Fist
Pirate [Infighter]
Corkscrew Blow: Damage has been decreased from 460% to 360%, charge time has been removed
NEW SKILL: Physical Training: Increases strength and dexterity by 30
NEW SKILL: Mental Clarity: Increases your attack by 30 and accuracy by 160 for 180 seconds [Note: This stacks with WA pots!]
NEW SKILL: Tornado Upper: Quickly hits three enemies for 375% damage each with a whirlwind
NEW SKILL: Endurance: 5% HP and MP will be recovered every 5 seconds
[REMOVED SKILLS]: Backspin Blow, Double Uppercut, MP Recovery, Oak Barrel, Critical Punch
Pirate [Buccaneer]
Stun Mastery: Chance to hit a critical on a stunned monster has been increased from 30% to 60%, now every attack has a 20% chance to stun the enemy
Energy Charge: Amount of energy charged per attack has been increased from 200 to 300, now charges 400 more energy when attacking a boss monster, attack boost has been increased from 20 to 30, now increases defense and magic defense by 300 and speed by 50, Power Guard effect and avoid boost have been removed, animation was renewed
Energy Buster: Damage has been decreased from 680% to 400%, now attacks twice, amount of monsters hit has been increased from 4 to 6, animation was renewed
Lucky Dice: Cooldown time has been decreased from 200 seconds to 180 seconds
NEW SKILL: Double Spiral: Summons the Transformed Spirit to dash towards the enemy and hit up to 6 monsters for 225% damage twice while rushing them (master level: 20), Screw Punch can be used before or after this skill
NEW SKILL: Willow Defence: Decreases the damage you take by 20% for 180 seconds
NEW SKILL: Critical Rage: Increases minimum and maximum critical damage by 10%, increases critical chance by 15%, increases critical chance by 20% if attacking a boss monster
Shockwave: Creates shock waves that hit up to 6 monsters for 750% damage each
[REMOVED SKILLS]: Energy Drain, Transform, Infighting Mastery
Pirate [Viper]
Dragon Strike: Damage has been decreased from 850% to 700%, now attacks twice
NEW SKILL: Fist Enrage: Along with the Transformed Spirit, attack an enemy for 250% damage 8 times
Time Leap: Master level decreased from 30 to 5, cooldown time increased from 20 minutes to 25 minutes
Counter Attack: Skill effect added
NEW SKILL: Double Lucky Dice: There is a 50% chance to throw two dice at the same time. You receive the buffs of both numbers for 200 seconds, and if you roll doubles, you get an enhanced buff, cooldown time of 200 seconds
NEW SKILL: Battleship Nautilus: Call the battleship Nautilus to strike down 15 enemies at the same time for 520% damage 3 times, cooldown of 30 seconds
NEW SKILL: Guard Crash: You ignore 100% of a monster’s defense (including boss monsters) at a 40% chance (max level: 20)
NEW SKILL: Vipersition: Increases damage by 15% for 180 seconds, passively increases status resistance and elemental resistance by 30%, and knuckle mastery by 70%, (pre-requisite: 20 Knuckle Mastery)
NEW SKILL: Energy Blast: With the transformed spirit, energy is shot towards enemies and hits up to 10 monsters for 550% damage 4 times, 100% chance to increase energy by 100, can only be used when energy has been gathered
[REMOVED SKILLS]: Energy Orb, Super Transform, Demolition, Snatch, Fist (Barrage)
Quick Motion: Master level has been decreased from 20 to 10, accuracy boost has been increased from 160 to 220, avoid boost has been removed, now increases maximum speed by 20 and jump by 10
Sommersault Kick: Damage has been increased from 200% to 305%, animation was renewed
Double Shot: Damage has been increased from 130% to 165%, animation was renewed
Dash: Speed boost has been increased from 30% to 50% when Screw Punch or Triple Shot is used during Dash, damage is increased by 100%, when Dashing there is a 100% chance of not being knocked back, animation was renewed
NEW SKILL: Critical Roar: Increases critical chance by 20% and minimum critical damage by 10% (master level: 10)
[REMOVED SKILLS] Flash Fist
Pirate [Infighter]
Corkscrew Blow: Damage has been decreased from 460% to 360%, charge time has been removed
NEW SKILL: Physical Training: Increases strength and dexterity by 30
NEW SKILL: Mental Clarity: Increases your attack by 30 and accuracy by 160 for 180 seconds [Note: This stacks with WA pots!]
NEW SKILL: Tornado Upper: Quickly hits three enemies for 375% damage each with a whirlwind
NEW SKILL: Endurance: 5% HP and MP will be recovered every 5 seconds
[REMOVED SKILLS]: Backspin Blow, Double Uppercut, MP Recovery, Oak Barrel, Critical Punch
Pirate [Buccaneer]
Stun Mastery: Chance to hit a critical on a stunned monster has been increased from 30% to 60%, now every attack has a 20% chance to stun the enemy
Energy Charge: Amount of energy charged per attack has been increased from 200 to 300, now charges 400 more energy when attacking a boss monster, attack boost has been increased from 20 to 30, now increases defense and magic defense by 300 and speed by 50, Power Guard effect and avoid boost have been removed, animation was renewed
Energy Buster: Damage has been decreased from 680% to 400%, now attacks twice, amount of monsters hit has been increased from 4 to 6, animation was renewed
Lucky Dice: Cooldown time has been decreased from 200 seconds to 180 seconds
NEW SKILL: Double Spiral: Summons the Transformed Spirit to dash towards the enemy and hit up to 6 monsters for 225% damage twice while rushing them (master level: 20), Screw Punch can be used before or after this skill
NEW SKILL: Willow Defence: Decreases the damage you take by 20% for 180 seconds
NEW SKILL: Critical Rage: Increases minimum and maximum critical damage by 10%, increases critical chance by 15%, increases critical chance by 20% if attacking a boss monster
Shockwave: Creates shock waves that hit up to 6 monsters for 750% damage each
[REMOVED SKILLS]: Energy Drain, Transform, Infighting Mastery
Pirate [Viper]
Dragon Strike: Damage has been decreased from 850% to 700%, now attacks twice
NEW SKILL: Fist Enrage: Along with the Transformed Spirit, attack an enemy for 250% damage 8 times
Time Leap: Master level decreased from 30 to 5, cooldown time increased from 20 minutes to 25 minutes
Counter Attack: Skill effect added
NEW SKILL: Double Lucky Dice: There is a 50% chance to throw two dice at the same time. You receive the buffs of both numbers for 200 seconds, and if you roll doubles, you get an enhanced buff, cooldown time of 200 seconds
NEW SKILL: Battleship Nautilus: Call the battleship Nautilus to strike down 15 enemies at the same time for 520% damage 3 times, cooldown of 30 seconds
NEW SKILL: Guard Crash: You ignore 100% of a monster’s defense (including boss monsters) at a 40% chance (max level: 20)
NEW SKILL: Vipersition: Increases damage by 15% for 180 seconds, passively increases status resistance and elemental resistance by 30%, and knuckle mastery by 70%, (pre-requisite: 20 Knuckle Mastery)
NEW SKILL: Energy Blast: With the transformed spirit, energy is shot towards enemies and hits up to 10 monsters for 550% damage 4 times, 100% chance to increase energy by 100, can only be used when energy has been gathered
[REMOVED SKILLS]: Energy Orb, Super Transform, Demolition, Snatch, Fist (Barrage)
Pirate [Gunslinger]
NEW SKILL: Magnum Shot: Quickly hits 4 enemies for 131% damage 3 times
Wings: Master level has been decreased from 10 to 5, now makes you jump when used then lets you glide if used again in the air
NEW SKILL: Infinite Bullet: Consumes 100 bullets to let you shoot for the next 180 seconds without using any bullets
NEW SKILL: Physical Training: Increases strength and dexterity by 30
NEW SKILL: Triple Fire (Burst Fire): When using Double Shot, the amount of bullets is increased to 3 and damage is increased to 181%
[REMOVED SKILLS]: Grenade, Blank Shot, Critical Shot, Invisible Shot
Pirate [Valkyrie]
Lucky Dice: Cooldown has been decreased from 200 seconds to 180 seconds
NEW SKILL: Double Barrel Shot: Shoot 6 enemies in front of you for 450% damage twice (master level: 20)
NEW SKILL: Hollow Point Bullet: increases your attack by 30 for 700 bullets (master level: 20)
NEW SKILL: Bullet Smash: Shoot a giant bullet towards 6 monsters for 734% damage with a 100% chance of knocking them back
NEW SKILL: Assemble Crew: Summon a random crew member from Nautilus to move freely and attack enemies for 310% damage for 120 seconds, cooldown time of 30 seconds
NEW SKILL: Valkyrie Patient: Permanently increase your defense and magic defense by 30%, and your HP and MP by 600
NEW SKILL: Octo Quarter Deck: Summons an octopus that shoots an enemy with a gatling gun for 140% damage for 30 seconds, cooldown time of 10 seconds
MOVED: Triple Fire (Burst Fire)
[REMOVED SKILLS]: Octopus, Gaviota, Flamethrower, Ice Splitter, Homing Beacon
Pirate [Corsair]
Rapid Fire: Damage has been increased from 225% to 330%, animation was renewed
Counter Attack: Skill effect added
NEW SKILL: Battleship Nautilus: Calls the battleship Nautilus to strike down 15 enemies at the same time for 520% damage 3 times, cooldown of 30 seconds
NEW SKILL: Double Lucky Dice: There is a 50% chance to throw two dice at the same time. You receive the buffs of both numbers for 200 seconds, and if you roll doubles, you get an enhanced buff, cooldown time of 200 seconds
NEW SKILL: Continual Aiming: mark a monster with an egg and concentrate all your attacks on that monster, your damage will be increased by 20% when attacking that monster
NEW SKILL: Head Shot: Instantly kills an enemy, when the effect cannot apply (on a boss monster), hits 800% damage 4 times with a 100% chance of critical and 40% defense ignored, cooldown time of 5 seconds
NEW SKILL: Fusillade: Summons a sharpshooting octopus that hits 6 monsters for 590% damage 4 times (master level: 30)
NEW SKILL: Pirate Style: Unafraid of death, pirates pose for attacks and increase damage by 10%, status resistance and elemental resistance by 30%, and reduce avoid by 300, and have a 60% stance effect for 180 seconds (master level: 20)
NEW SKILL: Crew Commandership: With better leadership, each crew member summoned by Assemble Crew’s damage is increased by 10%, while one is summoned your attack is increased by 30, and each member gives a different effect when active (Murat - increases critical damage by 10%, Valerie - increases critical chance by 10%, Jack – increase HP and MP by 20% and increase speed by 20%), the summons do 310%, 300%, and 240% damage respectively (master level: 10)
NEW SKILL: Captain Dignity: As a dignified captain, increase gun mastery by 70% and have a 100% chance to add a 70% damage explosion with each attack
[REMOVED SKILLS]: Advanced Homing, Elemental Enhancement, Support Octopus, Air Strike, Battleship, Battleship Cannon, Battleship Torpedo, Mind Control
NEW SKILL: Magnum Shot: Quickly hits 4 enemies for 131% damage 3 times
Wings: Master level has been decreased from 10 to 5, now makes you jump when used then lets you glide if used again in the air
NEW SKILL: Infinite Bullet: Consumes 100 bullets to let you shoot for the next 180 seconds without using any bullets
NEW SKILL: Physical Training: Increases strength and dexterity by 30
NEW SKILL: Triple Fire (Burst Fire): When using Double Shot, the amount of bullets is increased to 3 and damage is increased to 181%
[REMOVED SKILLS]: Grenade, Blank Shot, Critical Shot, Invisible Shot
Pirate [Valkyrie]
Lucky Dice: Cooldown has been decreased from 200 seconds to 180 seconds
NEW SKILL: Double Barrel Shot: Shoot 6 enemies in front of you for 450% damage twice (master level: 20)
NEW SKILL: Hollow Point Bullet: increases your attack by 30 for 700 bullets (master level: 20)
NEW SKILL: Bullet Smash: Shoot a giant bullet towards 6 monsters for 734% damage with a 100% chance of knocking them back
NEW SKILL: Assemble Crew: Summon a random crew member from Nautilus to move freely and attack enemies for 310% damage for 120 seconds, cooldown time of 30 seconds
NEW SKILL: Valkyrie Patient: Permanently increase your defense and magic defense by 30%, and your HP and MP by 600
NEW SKILL: Octo Quarter Deck: Summons an octopus that shoots an enemy with a gatling gun for 140% damage for 30 seconds, cooldown time of 10 seconds
MOVED: Triple Fire (Burst Fire)
[REMOVED SKILLS]: Octopus, Gaviota, Flamethrower, Ice Splitter, Homing Beacon
Pirate [Corsair]
Rapid Fire: Damage has been increased from 225% to 330%, animation was renewed
Counter Attack: Skill effect added
NEW SKILL: Battleship Nautilus: Calls the battleship Nautilus to strike down 15 enemies at the same time for 520% damage 3 times, cooldown of 30 seconds
NEW SKILL: Double Lucky Dice: There is a 50% chance to throw two dice at the same time. You receive the buffs of both numbers for 200 seconds, and if you roll doubles, you get an enhanced buff, cooldown time of 200 seconds
NEW SKILL: Continual Aiming: mark a monster with an egg and concentrate all your attacks on that monster, your damage will be increased by 20% when attacking that monster
NEW SKILL: Head Shot: Instantly kills an enemy, when the effect cannot apply (on a boss monster), hits 800% damage 4 times with a 100% chance of critical and 40% defense ignored, cooldown time of 5 seconds
NEW SKILL: Fusillade: Summons a sharpshooting octopus that hits 6 monsters for 590% damage 4 times (master level: 30)
NEW SKILL: Pirate Style: Unafraid of death, pirates pose for attacks and increase damage by 10%, status resistance and elemental resistance by 30%, and reduce avoid by 300, and have a 60% stance effect for 180 seconds (master level: 20)
NEW SKILL: Crew Commandership: With better leadership, each crew member summoned by Assemble Crew’s damage is increased by 10%, while one is summoned your attack is increased by 30, and each member gives a different effect when active (Murat - increases critical damage by 10%, Valerie - increases critical chance by 10%, Jack – increase HP and MP by 20% and increase speed by 20%), the summons do 310%, 300%, and 240% damage respectively (master level: 10)
NEW SKILL: Captain Dignity: As a dignified captain, increase gun mastery by 70% and have a 100% chance to add a 70% damage explosion with each attack
[REMOVED SKILLS]: Advanced Homing, Elemental Enhancement, Support Octopus, Air Strike, Battleship, Battleship Cannon, Battleship Torpedo, Mind Control
Thief [General]
Nimble Body: Accuracy and avoid boost has been increased from 160 to 220, master level has been decreased from 20 to 10
NEW SKILL [Moved from second job]: Haste: Now passively increases maximum speed by 20% (this change was also reflected in Dual Blade‘s Self Haste skill), animation was renewed
Double Stab: Damage has been increased from 130% to 165%, animation was renewed
Lucky Seven: Damage has been increased from 170% to 190%
[REMOVED SKILLS]: Disorder, Keen Eyes
Thief [Assassin]
NEW SKILL: Shuriken Burst: Throws many exploding stars at monsters, inflicts 340% damage on up to 4 monsters
NEW SKILL: Physical Training: Increases LUK and DEX by 30
NEW SKILL: Flash Jump: Moved from second job, master level has been decreased from 20 to 10, can now be activated by pressing the Jump key in the air
NEW SKILL: Wind Talisman: Knock back your enemies using a strong talisman of wind, inflicts 281% damage to up to 4 monsters with a 100% chance of knockback (master level: 20)
MOVED SKILL: Haste
[REMOVED SKILLS]: Drain, Shadow Resistance
Thief [Hermit]
Shadow Partner: Summoning Rock requirement has been deleted, damage copied has been increased from 50% to 70%
Shadow Web: Chance to activate has been decreased from 100% to 80%, now if a monster is caught in the web, it takes 100% damage every second for 8 seconds, animation was renewed, master level has been decreased from 20 to 10
Dark Flare: Animation was renewed, now shows the area the skill’s effect activates within
NEW SKILL: Radical Darkness: With your affinity with the darkness, permanently increase your HP by 20%, your resistance to statuses by 30%, and your resistance to elemental damage by 30% (master level: 20)
NEW SKILL: Spirit Javelin (Shadow Stars): Consume 100 stars to be able to use skills without using any stars for 180 seconds, animation was renewed
NEW SKILL: Triple Throw: Throw three stars that hit 223% damage each (master level: 20), animation was renewed
NEW SKILL: Venom: Poison is permanently applied to your claw, giving all your attacks a 30% chance to poison enemies, inflicting 90% damage every second for 6 seconds. The poison is not stackable, and the enemy’s HP cannot drop below 1. (master level: 20), animation was renewed
NEW SKILL: Expert Throwing Star Handling: Increases the damage of Lucky Seven, Shuriken Burst, Wind Talisman, and Triple Throw’s damage by 20%, there is a 20% chance of recharging 1 star. When this effect activates. the next attack will be a critical hit (master level: 10)
NEW SKILL: Shade Split: Summons shadow copies to attack up to 6 enemies around you for 241% damage twice. (master level: 20)
NEW SKILL: Adrenaline: Increases the healing effect of potions by 170%, however potions that heal based on percentage (such as Elixirs) will not be affected.
MOVED SKILL: Flash Jump
[REMOVED SKILLS]: Alchemist, Meso Up, Shadow Meso, Avenger
Thief [Night Lord]
Taunt: Master level has been decreased from 30 to 20, defense increase of monster has been deleted, item and experience rate boost has been decreased from 40% to 30%
NEW SKILL: Fatal Venom: Increases Venom’s skill effects to 50% chance of inflicting 160% damage every second for 8 seconds, Venom effect can now stack up to three times (Master level: 10, pre-requisite: 20 Venom)
NEW SKILL: Javelin Expert: Increases your claw mastery to 70%, attack by 30, and accuracy and avoid by 15%
NEW SKILL: Quadruple Throw: Throw 4 stars that hit 293% damage each
NEW SKILL: Dark Serenity: Use the power of darkness to increase your attack by 40 for 180 seconds, passively allows you to ignore 30% of monsters’ defense
NEW SKILL: Purge Area: Create an area around you where up to 8 monsters’ attack and defense will be decreased by 30% and their speed will be decreased by 60 for 40 seconds, cooldown time of 40 seconds
MOVED SKILL: Venom, Triple Throw, Spirit Javelin, Expert Throwing Star Handling
[REMOVED SKILLS]: Ninja Ambush, Ninja Storm
Nimble Body: Accuracy and avoid boost has been increased from 160 to 220, master level has been decreased from 20 to 10
NEW SKILL [Moved from second job]: Haste: Now passively increases maximum speed by 20% (this change was also reflected in Dual Blade‘s Self Haste skill), animation was renewed
Double Stab: Damage has been increased from 130% to 165%, animation was renewed
Lucky Seven: Damage has been increased from 170% to 190%
[REMOVED SKILLS]: Disorder, Keen Eyes
Thief [Assassin]
NEW SKILL: Shuriken Burst: Throws many exploding stars at monsters, inflicts 340% damage on up to 4 monsters
NEW SKILL: Physical Training: Increases LUK and DEX by 30
NEW SKILL: Flash Jump: Moved from second job, master level has been decreased from 20 to 10, can now be activated by pressing the Jump key in the air
NEW SKILL: Wind Talisman: Knock back your enemies using a strong talisman of wind, inflicts 281% damage to up to 4 monsters with a 100% chance of knockback (master level: 20)
MOVED SKILL: Haste
[REMOVED SKILLS]: Drain, Shadow Resistance
Thief [Hermit]
Shadow Partner: Summoning Rock requirement has been deleted, damage copied has been increased from 50% to 70%
Shadow Web: Chance to activate has been decreased from 100% to 80%, now if a monster is caught in the web, it takes 100% damage every second for 8 seconds, animation was renewed, master level has been decreased from 20 to 10
Dark Flare: Animation was renewed, now shows the area the skill’s effect activates within
NEW SKILL: Radical Darkness: With your affinity with the darkness, permanently increase your HP by 20%, your resistance to statuses by 30%, and your resistance to elemental damage by 30% (master level: 20)
NEW SKILL: Spirit Javelin (Shadow Stars): Consume 100 stars to be able to use skills without using any stars for 180 seconds, animation was renewed
NEW SKILL: Triple Throw: Throw three stars that hit 223% damage each (master level: 20), animation was renewed
NEW SKILL: Venom: Poison is permanently applied to your claw, giving all your attacks a 30% chance to poison enemies, inflicting 90% damage every second for 6 seconds. The poison is not stackable, and the enemy’s HP cannot drop below 1. (master level: 20), animation was renewed
NEW SKILL: Expert Throwing Star Handling: Increases the damage of Lucky Seven, Shuriken Burst, Wind Talisman, and Triple Throw’s damage by 20%, there is a 20% chance of recharging 1 star. When this effect activates. the next attack will be a critical hit (master level: 10)
NEW SKILL: Shade Split: Summons shadow copies to attack up to 6 enemies around you for 241% damage twice. (master level: 20)
NEW SKILL: Adrenaline: Increases the healing effect of potions by 170%, however potions that heal based on percentage (such as Elixirs) will not be affected.
MOVED SKILL: Flash Jump
[REMOVED SKILLS]: Alchemist, Meso Up, Shadow Meso, Avenger
Thief [Night Lord]
Taunt: Master level has been decreased from 30 to 20, defense increase of monster has been deleted, item and experience rate boost has been decreased from 40% to 30%
NEW SKILL: Fatal Venom: Increases Venom’s skill effects to 50% chance of inflicting 160% damage every second for 8 seconds, Venom effect can now stack up to three times (Master level: 10, pre-requisite: 20 Venom)
NEW SKILL: Javelin Expert: Increases your claw mastery to 70%, attack by 30, and accuracy and avoid by 15%
NEW SKILL: Quadruple Throw: Throw 4 stars that hit 293% damage each
NEW SKILL: Dark Serenity: Use the power of darkness to increase your attack by 40 for 180 seconds, passively allows you to ignore 30% of monsters’ defense
NEW SKILL: Purge Area: Create an area around you where up to 8 monsters’ attack and defense will be decreased by 30% and their speed will be decreased by 60 for 40 seconds, cooldown time of 40 seconds
MOVED SKILL: Venom, Triple Throw, Spirit Javelin, Expert Throwing Star Handling
[REMOVED SKILLS]: Ninja Ambush, Ninja Storm
Thief [Bandit]
Steal: Master level has been decreased from 20 to 10, chance to steal has been increased from 40% to 49%, damage has been increased from 300% to 330%, duration time has been increased from 4 seconds to 5 seconds
Savage Blow: Master level has been decreased from 30 to 20, damage has been increased from 90% to 94%, animation was renewed
NEW SKILL: Physical Training: increases luck and dexterity by 30 (master level: 10)
NEW SKILL: Flash Jump: Moved from second job, master level has been decreased from 20 to 10, can now be activated by pressing the Jump key in the air
NEW SKILL: Karma: For 180 seconds, increase your attack by 30 (master level: 20)
NEW SKILL: Shield Mastery: When wearing a shield, increase your defense and magic defense by 110% , now gives a 20% evasion rate while wearing a shield (master level: 10)
NEW SKILL: Meso Guard: For 190 seconds, 50% of the damage you take will be taken out of your mesos instead (master level: 10)
MOVED SKILL: Haste
[REMOVED SKILLS]: Shadow Resistance
Thief [Chief Bandit]
NEW SKILL: Muspelheim: Invisible to the enemies' eyes, inflict 358% damage 2 times on up to 4 monsters and knock them back
Pickpocket: Changed to a toggle skill
Meso Explosion: Damage has been increased from 180% to 186%, animation was renewed
Dark Flare: Animation was renewed, now shows the area the skill’s effect activates within
Shadow Partner: summoning rock requirement has been deleted, damage copied has been increased from 50% to 70%
NEW SKILL: Radical Darkness: With your affinity with the darkness, permanently increases your HP by 20%, your resistance to statuses by 30%, and your resistance to elemental damage by 30% (master level: 20)
NEW SKILL: Venom: Poison is permanently applied to your claw, giving all your attacks a 30% chance to poison enemies, inflicting 90% damage every second for 6 seconds. The poison is not stackable, and the enemy’s HP cannot drop below 1, animation was renewed
NEW SKILL: Greed (Meso Mastery): All skills that use mesos are greatly improved. The drop rate of mesos is increased by 20%, Pickpocket’s meso drop rate boost is increased by 20%, the amount of damage absorbed by Meso Guard is increased by 10%, the amount of mesos used by Meso Guard is decreased by 20%, and Meso Explosion’s damage is increased by 60%
MOVED SKILL: Shield Mastery, Flash Jump, Meso Guard
[REMOVED SKILLS]: Band of Thieves, Chakra, Assaulter
Thief [Shadower]
Assassinate: Damage has been increased from 600% to 740%, Dark Sight is no longer required but if used you gain a 150% damage increase, if you use Assassinate with 5 Killing Points*, Assassinate’s damage will be increased 2.5x, animation was renewed
*Read on further to find out about this!
Smoke Bomb: All party members within the smoke bomb have their critical damage increased by 20%, animation was renewed
Boomerang Step: Damage has been increased from 670% to 710%, amount of monsters hit has been increased from 4 to 6
NEW SKILL: Fatal Venom: Increases Venom’s skill effects to 50% chance of inflicting 160% damage every second for 8 seconds, Venom effect can now stack up to three times (master level: 10, pre-requisite: 20 Venom)
NEW SKILL: Sudden Raid: Summon allies to attack up to 15 monsters for 1150% damage, burning them for 10 seconds inflicting 210% damage every second, cooldown time of 30 seconds (master level: 30)
NEW SKILL: Dagger Expert: Increases your dagger mastery to 70%, attack by 30, and accuracy and avoid by 15% (master level: 30)
NEW SKILL: Shadower Instinct: For 60 seconds, increase your attack by 20 (more depending on your Assassinate Points), passively increase the amount of a monster’s defense you ignore by 20%, when you attack monster while this skill is active, you’ll gain 1 Killing Point, for every Killing Point you have when using this skill, you will gain 6 more attack
MOVED SKILL: Venom, Greed
[REMOVED SKILLS]: Taunt, Ninja Ambush
Steal: Master level has been decreased from 20 to 10, chance to steal has been increased from 40% to 49%, damage has been increased from 300% to 330%, duration time has been increased from 4 seconds to 5 seconds
Savage Blow: Master level has been decreased from 30 to 20, damage has been increased from 90% to 94%, animation was renewed
NEW SKILL: Physical Training: increases luck and dexterity by 30 (master level: 10)
NEW SKILL: Flash Jump: Moved from second job, master level has been decreased from 20 to 10, can now be activated by pressing the Jump key in the air
NEW SKILL: Karma: For 180 seconds, increase your attack by 30 (master level: 20)
NEW SKILL: Shield Mastery: When wearing a shield, increase your defense and magic defense by 110% , now gives a 20% evasion rate while wearing a shield (master level: 10)
NEW SKILL: Meso Guard: For 190 seconds, 50% of the damage you take will be taken out of your mesos instead (master level: 10)
MOVED SKILL: Haste
[REMOVED SKILLS]: Shadow Resistance
Thief [Chief Bandit]
NEW SKILL: Muspelheim: Invisible to the enemies' eyes, inflict 358% damage 2 times on up to 4 monsters and knock them back
Pickpocket: Changed to a toggle skill
Meso Explosion: Damage has been increased from 180% to 186%, animation was renewed
Dark Flare: Animation was renewed, now shows the area the skill’s effect activates within
Shadow Partner: summoning rock requirement has been deleted, damage copied has been increased from 50% to 70%
NEW SKILL: Radical Darkness: With your affinity with the darkness, permanently increases your HP by 20%, your resistance to statuses by 30%, and your resistance to elemental damage by 30% (master level: 20)
NEW SKILL: Venom: Poison is permanently applied to your claw, giving all your attacks a 30% chance to poison enemies, inflicting 90% damage every second for 6 seconds. The poison is not stackable, and the enemy’s HP cannot drop below 1, animation was renewed
NEW SKILL: Greed (Meso Mastery): All skills that use mesos are greatly improved. The drop rate of mesos is increased by 20%, Pickpocket’s meso drop rate boost is increased by 20%, the amount of damage absorbed by Meso Guard is increased by 10%, the amount of mesos used by Meso Guard is decreased by 20%, and Meso Explosion’s damage is increased by 60%
MOVED SKILL: Shield Mastery, Flash Jump, Meso Guard
[REMOVED SKILLS]: Band of Thieves, Chakra, Assaulter
Thief [Shadower]
Assassinate: Damage has been increased from 600% to 740%, Dark Sight is no longer required but if used you gain a 150% damage increase, if you use Assassinate with 5 Killing Points*, Assassinate’s damage will be increased 2.5x, animation was renewed
*Read on further to find out about this!
Smoke Bomb: All party members within the smoke bomb have their critical damage increased by 20%, animation was renewed
Boomerang Step: Damage has been increased from 670% to 710%, amount of monsters hit has been increased from 4 to 6
NEW SKILL: Fatal Venom: Increases Venom’s skill effects to 50% chance of inflicting 160% damage every second for 8 seconds, Venom effect can now stack up to three times (master level: 10, pre-requisite: 20 Venom)
NEW SKILL: Sudden Raid: Summon allies to attack up to 15 monsters for 1150% damage, burning them for 10 seconds inflicting 210% damage every second, cooldown time of 30 seconds (master level: 30)
NEW SKILL: Dagger Expert: Increases your dagger mastery to 70%, attack by 30, and accuracy and avoid by 15% (master level: 30)
NEW SKILL: Shadower Instinct: For 60 seconds, increase your attack by 20 (more depending on your Assassinate Points), passively increase the amount of a monster’s defense you ignore by 20%, when you attack monster while this skill is active, you’ll gain 1 Killing Point, for every Killing Point you have when using this skill, you will gain 6 more attack
MOVED SKILL: Venom, Greed
[REMOVED SKILLS]: Taunt, Ninja Ambush
Legends (Cannon Shooter, Mercedes, Demon Slayer)
Legends [Cannon Shooter]
Lucky Dice: Cooldown time has been decreased from 200 seconds to 180 seconds
Slug Shot: Damage has been decreased from 220% to 180%
Monkey Rush Boom: Initial damage has been decreased from 50% to 40%, explosion damage has been decreased from 300% to 250%
Cannon Spike: Damage has been decreased from 260% to 170%
Monkey Wave: Damage has been decreased from 1000% to 760%
Cannon Bazooka: Damage has been decreased from 650% to 600%
Magnetic Anchor: Damage has been decreased from 500% to 300%, self-destruction damage has been decreased from 620% to 420%
Cannon Buster: Damage has been decreased from 305% to 285%
Legends [Mercedes]
Final Shot: Damage has been decreased from 90% to 60%
Final Attack: Dual Bowgun: First arrow now does 75% damage and second arrow does 50% damage
High Kick Demolition: Damage has been decreased from 120% to 100%, Charge Drive’s damage boost has been decreased from 30% to 20%
Strike Dualshot: Damage has been decreased from 126% to 115%
Unicorn Spike: Damage has been decreased from 150% to 140%
Legendary Spear: Damage has been decreased from 572% to 520%
Lightning Edge: Damage has been decreased from 435% to 405%
Rolling Moonsault: Damage has been decreased from 190% to 170%
Advanced Final Attack: Dual Bowgun: First arrow now does 105% damage and second arrow does 70% damage
Legends [Demon Slayer]
Death Curse: Instant death chance has been decreased from 5% to 1%
Soul Eater: Damage has been decreased from 150% to 100%
Outrage: Critical chance boost has been decreased from 20% to 10%
Demon Slash 1st Upgrade: Damage boost has been decreased from 40% to 20%
Demon Slash 2nd Upgrade: Damage boost has been decreased from 80% to 60%, cumulative damage boost has been decreased from 120% to 80%
Dark Judgement: Damage has been decreased from 300% to 150%
Demonic Breath: Damage has been decreased from 169% to 140%, DoT has been decreased from 135% to 115%
Dark Endure: Resistance to states and elements boost has been decreased from 80% to 60%
Demon Slash 3rd Upgrade: Cumulative damage boost has been decreased from 280% to 200%
Demon Explosion: Damage has been decreased from 335% to 235%
Demon Impact: Damage has been decreased from 400% to 240%, defense ignored while attacking a boss has been decreased from 50% to 30%
Dark Bind: Damage has been decreased from 900% to 700%, DoT has been decreased from 200% to 140%
Vampiric Touch: More than 50% of your HP cannot be recovered, you cannot heal for one minute after absorption
Lucky Dice: Cooldown time has been decreased from 200 seconds to 180 seconds
Slug Shot: Damage has been decreased from 220% to 180%
Monkey Rush Boom: Initial damage has been decreased from 50% to 40%, explosion damage has been decreased from 300% to 250%
Cannon Spike: Damage has been decreased from 260% to 170%
Monkey Wave: Damage has been decreased from 1000% to 760%
Cannon Bazooka: Damage has been decreased from 650% to 600%
Magnetic Anchor: Damage has been decreased from 500% to 300%, self-destruction damage has been decreased from 620% to 420%
Cannon Buster: Damage has been decreased from 305% to 285%
Legends [Mercedes]
Final Shot: Damage has been decreased from 90% to 60%
Final Attack: Dual Bowgun: First arrow now does 75% damage and second arrow does 50% damage
High Kick Demolition: Damage has been decreased from 120% to 100%, Charge Drive’s damage boost has been decreased from 30% to 20%
Strike Dualshot: Damage has been decreased from 126% to 115%
Unicorn Spike: Damage has been decreased from 150% to 140%
Legendary Spear: Damage has been decreased from 572% to 520%
Lightning Edge: Damage has been decreased from 435% to 405%
Rolling Moonsault: Damage has been decreased from 190% to 170%
Advanced Final Attack: Dual Bowgun: First arrow now does 105% damage and second arrow does 70% damage
Legends [Demon Slayer]
Death Curse: Instant death chance has been decreased from 5% to 1%
Soul Eater: Damage has been decreased from 150% to 100%
Outrage: Critical chance boost has been decreased from 20% to 10%
Demon Slash 1st Upgrade: Damage boost has been decreased from 40% to 20%
Demon Slash 2nd Upgrade: Damage boost has been decreased from 80% to 60%, cumulative damage boost has been decreased from 120% to 80%
Dark Judgement: Damage has been decreased from 300% to 150%
Demonic Breath: Damage has been decreased from 169% to 140%, DoT has been decreased from 135% to 115%
Dark Endure: Resistance to states and elements boost has been decreased from 80% to 60%
Demon Slash 3rd Upgrade: Cumulative damage boost has been decreased from 280% to 200%
Demon Explosion: Damage has been decreased from 335% to 235%
Demon Impact: Damage has been decreased from 400% to 240%, defense ignored while attacking a boss has been decreased from 50% to 30%
Dark Bind: Damage has been decreased from 900% to 700%, DoT has been decreased from 200% to 140%
Vampiric Touch: More than 50% of your HP cannot be recovered, you cannot heal for one minute after absorption
Bishop, Crossbow Master, Dual Blade, Fire/Poison Archmage, Paladin
Bishop
Advanced Bless: Attack and magic attack boost has been increased from 25 to 30
Crossbow Master
Piercing: Damage has been decreased from 1500% to 520%, number of hits has been increased from 1 to 3
Dual Blade
NEW SKILL: Physical Training: Increases luck and dexterity by 30 (master level: 10)
NEW SKILL: Flash Jump: Moved from second job, master level has been decreased from 20 to 10, can now be activated by pressing the Jump key in the air
NEW SKILL: Karma: For 180 seconds, increase your attack by 30 (master level: 20)
MOVED SKILL: Self Haste
[REMOVED SKILL]: Shadow Resistance
NEW SKILL: Venom: Poison is permanently applied to your dagger, giving all your attacks a 30% chance to poison enemies, inflicting 90% damage every second for 6 seconds. The poison is not stackable, and the enemy’s HP cannot drop below 1. (master level: 20), animation was renewed
MOVED SKILL: Flash Jump
NEW SKILL: Radical Darkness: With your affinity with the darkness, permanently increase your HP by 20%, your resistance to statuses by 30%, and your resistance to elemental damage by 30% (master level: 20)
[REMOVED SKILL]: Owl Spirit
Fire/Poison
Mist Explosion: Damage has been decreased from 600% to 460%, number of hits has been increased from 5 to 6
Paralyze: Damage has been decreased from 300% to 240%, number of hits has been increased from 3 to 4
Paladin
Blast: Damage has been decreased from 340% to 260%, amount of hits has been increased from 3 to 4, amount of monster’s defense ignored has been increased from 20% to 30%
Advanced Charge Blow: Damage has been decreased from 700% to 370%, amount of hits has been increased from 1 to 2
Advanced Bless: Attack and magic attack boost has been increased from 25 to 30
Crossbow Master
Piercing: Damage has been decreased from 1500% to 520%, number of hits has been increased from 1 to 3
Dual Blade
NEW SKILL: Physical Training: Increases luck and dexterity by 30 (master level: 10)
NEW SKILL: Flash Jump: Moved from second job, master level has been decreased from 20 to 10, can now be activated by pressing the Jump key in the air
NEW SKILL: Karma: For 180 seconds, increase your attack by 30 (master level: 20)
MOVED SKILL: Self Haste
[REMOVED SKILL]: Shadow Resistance
NEW SKILL: Venom: Poison is permanently applied to your dagger, giving all your attacks a 30% chance to poison enemies, inflicting 90% damage every second for 6 seconds. The poison is not stackable, and the enemy’s HP cannot drop below 1. (master level: 20), animation was renewed
MOVED SKILL: Flash Jump
NEW SKILL: Radical Darkness: With your affinity with the darkness, permanently increase your HP by 20%, your resistance to statuses by 30%, and your resistance to elemental damage by 30% (master level: 20)
[REMOVED SKILL]: Owl Spirit
Fire/Poison
Mist Explosion: Damage has been decreased from 600% to 460%, number of hits has been increased from 5 to 6
Paralyze: Damage has been decreased from 300% to 240%, number of hits has been increased from 3 to 4
Paladin
Blast: Damage has been decreased from 340% to 260%, amount of hits has been increased from 3 to 4, amount of monster’s defense ignored has been increased from 20% to 30%
Advanced Charge Blow: Damage has been decreased from 700% to 370%, amount of hits has been increased from 1 to 2
Part-time job system
Money for free in Maple Story? Impossible, you say? Well, not any more so long as you have the mules to spare for this new addition (And in my opinion, one most welcome)!
So what does it do? It's simple: You select a character to do a job and let them do it for a certain period of time (Max: 6 hours). They will be unplayable during that time so make sure you choose wisely [Need to confirm if this can be cancelled or a period can be specified]!
The categories are divided as such and bonuses are explained further down:
Mining [Gets ores]
Herbalism [Gets herbs]
General Store [Gets potions] (Note: The potions can't be traded!)
Weapon/Armor [Gets a 1.3 x drop buff]
Rest [Gets random buffs] (Note: One of the frequent buffs is a buff that gives 1.3 x EXP, so I'd recommend having your main doing this before you sleep)
Ores/herbs obtained are at a rate of 5 per hour worked (Rounded up) while the buffs last 10 minutes per hour worked.
Bonuses: It is possible for any of your characters to get a random bonus after doing the job. This is not affected by the number of hours. Mining + herbalism gives crafting recipes, General Store bonuses net you scrolls, Weapon/Armor buffs net you weapons/armor while rest buffs may net you the buff I mentioned above.
For a more detailed list of what you can get, do check out this useful information guide by ChainedWind from Basilmarket: Here
So what does it do? It's simple: You select a character to do a job and let them do it for a certain period of time (Max: 6 hours). They will be unplayable during that time so make sure you choose wisely [Need to confirm if this can be cancelled or a period can be specified]!
The categories are divided as such and bonuses are explained further down:
Mining [Gets ores]
Herbalism [Gets herbs]
General Store [Gets potions] (Note: The potions can't be traded!)
Weapon/Armor [Gets a 1.3 x drop buff]
Rest [Gets random buffs] (Note: One of the frequent buffs is a buff that gives 1.3 x EXP, so I'd recommend having your main doing this before you sleep)
Ores/herbs obtained are at a rate of 5 per hour worked (Rounded up) while the buffs last 10 minutes per hour worked.
Bonuses: It is possible for any of your characters to get a random bonus after doing the job. This is not affected by the number of hours. Mining + herbalism gives crafting recipes, General Store bonuses net you scrolls, Weapon/Armor buffs net you weapons/armor while rest buffs may net you the buff I mentioned above.
For a more detailed list of what you can get, do check out this useful information guide by ChainedWind from Basilmarket: Here
Character card system
Ever thought to yourself that it'd be nice to have just that little bit of boost? Your characters must have heard you because it's now possible to arrange your characters so that they can support each other! Certain restrictions apply though:
1) You can only have one character per deck [Meaning you can't take Character A and put said character into two decks but you can duplicate the effect if you have two of Character A's job; just put Character A1 into the second deck] Thanks killmeplzok for pointing this out!
2) Each job can only be present once per set
3) Average effect of the decks is determined by the overall level of the characters while the rank bonus that determines the Warriors's <rank> is based solely on ranks:
Rank B: 30 - 69
Rank A: 70 - 119 (Level 120 KoCs count underneath this category too)
Rank S: 120 - 199
Rank SS: 200
So what does it mean? Well, say I have I have one each of a level 120 KoC, a level 141 Bowmaster and a level 200 MercedesI wish.
I would get a S rank bonus for having 3 Archers as the average level of the characters in my deck is ~ 154, I would only get the rank A bonus because KoCs count as a rank A card and this bonus effect only takes into account the rank of your lowest-levelled character.
For more in-depth discussion about these effects and a handy guide, do refer to this guide by Stereo of Southperry fame: Here
1) You can only have one character per deck [Meaning you can't take Character A and put said character into two decks but you can duplicate the effect if you have two of Character A's job; just put Character A1 into the second deck] Thanks killmeplzok for pointing this out!
2) Each job can only be present once per set
3) Average effect of the decks is determined by the overall level of the characters while the rank bonus that determines the Warriors's <rank> is based solely on ranks:
Rank B: 30 - 69
Rank A: 70 - 119 (Level 120 KoCs count underneath this category too)
Rank S: 120 - 199
Rank SS: 200
So what does it mean? Well, say I have I have one each of a level 120 KoC, a level 141 Bowmaster and a level 200 Mercedes
I would get a S rank bonus for having 3 Archers as the average level of the characters in my deck is ~ 154, I would only get the rank A bonus because KoCs count as a rank A card and this bonus effect only takes into account the rank of your lowest-levelled character.
For more in-depth discussion about these effects and a handy guide, do refer to this guide by Stereo of Southperry fame: Here
Here's the bonus stats each job gives...
Here's the category bonus if you have 3 jobs of the same category in a deck...
Here's the deck bonus for the lowest rank card in the deck...
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